This summer I worked at VT Pro Design, a production studio for creative technology. One of their specialties is utilizing industrial robot arms for all kinds of entertainment projects by attaching cameras or LED screens to it.

Testing the robot with wooden dummy frames.

I worked in a team that is preparing the robots for MTV's annual Video Music Awards. The client wanted two screens that would separate as performers walked through the gap. This called for the utmost precision since the robots would be in close proximity to celebrities.

The studio already has software to control individual robots, but it was the first time we had synchronize multiple robots and calibrate their position relative to each other. My project was to design and develop a tab in the software to easily calibrate the robots.

I manually move the robot arms to create a point cloud.

We shipped the robots just as my internship ended. Two weeks later, they went live at the VMA's.

Takeaways


I learnt to see the bigger picture.
At the beginning, I was given a collection of subtasks . As the project became more and more clear for me, I was able to "own" a section of the project, taking initiative to generate my own tasks to make that part better.

I became curious of other departments.
At the end of the day I would often walk past the creative content team and chat about what they are working on. They always had something cool rendering on the screen. By being interested in their work, I established good relationships with people from all over the office and learnt from them in addition to my own department.

Next Up

AR Game Dev Intern @ Sony