Role: Lead Engineer
Team Size: 6
Duration: May 2020 - Present
Tools: Unity (C#)

Designing interfaces for VR is painfully two-dimensional.

Current tools are insufficient for VR design because they can't represent depth, interaction, haptics, and other spatial design patterns. We're building Playbook, a design tool and library with high-fidelity components that reflect best practices unique to spatial design.

Playbook has been accepted into ZFellows and Oculus Launchpad. It was also the 2020 winner of the Iovine and Young Prize and received $10,000 in funding.


https://www.playbookvr.app/

Next Up

VR Product Design Intern @ Facebook