Leechbug (Prototype)
Role: Game Design Lead, Tech Artist
Team Size: 4
Duration: 4 weeks
A 3D action game set in an alien sea, where you are a mind-controlling parasite trying to climb to the top of the food chain by possessing sea creatures using swarms of parasites.
My Contribution
- Main game loop design
- Enemy AI design and development
- Material and VFX design and development
- Player character design and creation
Design Process
One of the first steps was to design a strong game loop and sketch out a frame of game elements. This frame includes the environment, enemies, the boss, and the player.
I wrote the game design document (GDD) to explain these mechanics in detail.
Level Select
Character Design
First Iteration
Second Iteration
The fish didn't fit very well in the game, so I redesigned it and changed its material. The gradient shader was created using Unity's Shader Graph.