Role: Game Design Lead, Tech Artist
Team Size: 4
Duration: 4 weeks

A 3D action game set in an alien sea, where you are a mind-controlling parasite trying to climb to the top of the food chain by possessing sea creatures using swarms of parasites.

My Contribution

  • Main game loop design
  • Enemy AI design and development
  • Material and VFX design and development
  • Player character design and creation

Design Process

One of the first steps was to design a strong game loop and sketch out a frame of game elements. This frame includes the environment, enemies, the boss, and the player.

I wrote the game design document (GDD) to explain these mechanics in detail.

Level Select

Character Design

First Iteration

Second Iteration

The fish didn't fit very well in the game, so I redesigned it and changed its material. The gradient shader was created using Unity's Shader Graph.

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